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ジーナ・アバティエロ
アートディレクター

Launch Locked and Loaded

With Modern Warfare II and Warzone 2.0 on the horizon, the Call of Duty community was already locked in. The ask? Build hype and keep the fanbase engaged with fast-turn, social-first content that matched the energy of the drop. As Art Director, I helped craft a campaign that tapped into COD’s competitive spirit and meme-savvy culture, driving conversation across platforms and giving players a front-row seat to launch day intensity.

Role: Art Director + Designer, Copywriter / Creative Director: Robbie Wenger, Agency: Ayzenberg Group, Project Type: Social

MWII Beta Bracket Brawl

We kicked off the campaign with a fan-favorite: CODTopPlays. We turned epic beta clips into a head-to-head tournament, where followers voted on their favorites via Instagram Stories. The bracket sparked conversation and brought influencers into the mix as their clips advanced to the finals.

Instagram

Followers voted on daily matchups using poll stickers, bringing in thousands of votes and keeping the beta momentum alive throughout the week.

Twitter

To keep the conversation going, we launched a shareable playoff bracket graphic. Gamers and influencers whose clips were featured reposted, reacted, and rallied their followers, creating a ripple effect across the community.

Twitter post from Call of Duty announcing the winner of the MWII Beta Bracket Brawl. The post congratulates @MooSnuckel as the champion and thanks the community for participating. Includes a tournament-style bracket graphic with players' names and match percentages.
High-resolution graphic of the Call of Duty MWII Beta Bracket Brawl results. The image features a dark, action-themed background with a skull-masked soldier and a green-highlighted tournament bracket. @MooSnuckel is crowned the champion, with a small in-game action screenshot displayed next to their name.

COD Shop

Timed with the MWII release, we teased and promoted new merch drops, from tactical collabs to fan-favorite collectibles. Every post was designed to feel bold, branded, and shareable.

GIPHY Stickers

With limited launch assets, we got scrappy. I pulled key moments from trailer footage to create custom GIFs the community could use to react, celebrate, and express themselves. These GIFs quickly became part of the fan language on launch day.

ジーナ・アバティエロ

ジーナ・アバティエロアートディレクター

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